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Bethesda: service-based games like Fallout 76 don’t mark the future

08 July 2018

"People, they're on other things". It seems that one of the areas that he was referring to was the lack of mod support and the Creation Club for the Skyrim Switch port.

The Creation Club feature, which was first introduced into Fallout 4 before making its way to Skyrim, essentially allows players to access mods for the game on consoles, as well as on PC. He replied that they have no plans to introduce them. When asked about what they're doing about the situation, he said: "Right now we're doing nothing". One of the purposes of Bethesda in following this strategy is to create ports like Fallout Shelter as substitutes. "I'm surprised at how well it's done".

Howard said that it definitely is a lighter touch to the style of gaming, and they are trying this out to see how it responds back.

But if you're hoping to use mods to let bears play lutes, or turn dragons into Thomas the Tank Engine on your Switch anytime soon, Bethesda chief Todd Howard has some bad news for you. "We would love to see it happen but it's not something we're actively doing". Are you disappointed that it might never be a thing in Skyrim on Switch?

Creation Club probably won't reach the console.

Bethesda thus is still not paying any attention to mod support for Skyrim which is a sad piece of news for avid gamers. Do you think Bethesda is serious about still doing traditional single-player RPGs? This achievement marks Skyrim's peak player count in the last six months, a staggering seven years since its 2011 release.

Howard is a busy chap at the moment, as his team is working on a number of projects including The Elder Scrolls Blades, Fallout 76, Starfield, and The Elder Scrolls VI.

Bethesda: service-based games like Fallout 76 don’t mark the future