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Warhammer 40000: Inquisitor - Martyr delayed

20 April 2018

In a statement made on the game's Steam page, producer Zoltán Pozsonyi stated that the game will be delayed to June 5 from the scheduled release of May 11. While delays are common in the industry, it's inevitable that developers will be eager to dissuade any backlash, with Pozsonyi assuring those looking forward to the game's release that the time would work around the clock to get it released. In a nutshell: "we have somewhat overestimated our capacity for releasing the game simultaneously on three platforms".

A very open and honest reason for needing to delay the release. In a December update, Pozsonyi promised a new content update on January 10, stating that "we'll release the this patch even if the whole company has to spend Christmas and New Year's Eve in the office". For those not in the know, Warhammer 40,000: Inquisitor - Martyr is an isometric action RPG set in the Warhammer 40k universe.

The game revolves around players taking on the role of a Grand Inquisitor from the Caligari Sector, where they must fight through a region infested with heretics, mutants, and the Chaos. However, he also states "In return, we promise we'll push this extra three weeks in 90+ hours per week so it'll be very-very useful for Martyr". Now, while such grand gestures are nice in theory, getting what is sure to be an already exhausted dev team to crunch like that is not the best move in the world.

This morning, Hungarian studio NeocoreGames announced on Steam and its own forums that Warhammer 40,000: Inquisitor - Martyr would be leaving Early Access a bit more than three weeks later than expected. Please tell us that was a joke on your part, NeocoreGames.

The dismissal of the comment as a joke is hard to accept when viewed against the history of game development and NeoCore's own past updates on the game's development.

Warhammer 40000: Inquisitor - Martyr delayed